Nothing special, but it comes in handy from time to time.
int reverse_normal = chi("reverse_normal"); // toggle float distance = chf("distance"); // 0.5 in 0.0 to 1.0 int segments = chi("segments"); // 1 in 1 to 10 float normal_mult = 1; if ( reverse_normal == 1 ) normal_mult = -1; int vertices [] = primvertices(0, @primnum); int vertex = vertices[-1]; int point = vertexpoint(0, vertex); vector pos = vertex(0, "P", vertex); vector nor = point(0, "N", point); for (int i = 1; i < segments+1; i++) { float dist = distance / float(segments); vector offset = i * dist * normal_mult * nor; int ptnum = addpoint (0, pos + offset); int vertnum = addvertex (0, @primnum, ptnum); }